Crypt of the Sorcerer
YOU become the hero of Allansia, tasked with hunting down a wizard who just won’t stay dead. Razaak’s tomb was sealed with magic that takes 110 years to set properly and dispel his evil permanently, but here at 100 some tomb robbers broke the seal and… well, you know how it goes.
Yaztromo is too busy to help save the world, but he can tell you some backstory. There’s a lake out in the hills with a cursed skeleton and a magic sword. This magic sword, previously Razaak’s, was what killed him before so it should work again. Here are five healing potions instead of, you know, a wizard helping you to find the sword and to fight the lich. Oh and don’t forget to explore every nook and grab every random item you see, because some of them might be magical talismans to protect you from the wizard’s magic.
Have fun storming the castle.
Review and Opinion
Hints and Tips
Errors
The background and page 1 never explicitly say that you have a sword,and the gryphon rider has a sword which you can take for +2 skill if you don’t already have one. But, there are other places in the text that mention your sword even if you haven’t come here, so I’m not sure whether you start without one (and get +2) or had some way to lose yours (and take a -2 penalty which this negates). Maybe I’ll find out as I play through some more.
Maps
Publication
Written by Ian Livingstone
Illustrated by John Sibbick
1987
Book 26 in the series
Other Playthroughs and Links
- Richard Cowen plays XXX
- Murray at Turn To 400 plays XXX
- Seven Fourteen Seven plays XXX
- Justin Parallax playthrough of XXX
- MALthus Dire reviews XXX
- Fighting Dantasy plays XXX
- Alison Cybe plays XXX
- Champskees shows the best route at FF Proboards
Tags to Other Adventures
1987 Allansia Fighting Fantasy Ian Livingstone John Sibbick TitanFirst published June 20, 2024. Last updated June 20, 2024.
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