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Recent Adventures

Finding the Tomb of the Zakhan

December 22, 2017

In our last segment, Lone Wolf was in Vassagonia trying to find the Tomb of the Zakhan, in which the fabled Book of the Magnakai is said to lie. The Darklord Haakon is also looking for it, so as to destroy it and prevent other people from becoming Lone Wolf. After a really surprisingly fortunate […]

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Treachery in the Desert

December 20, 2017

We’re still continuing through Shadow On The Sand, book 5. Lone Wolf traveled to the land of Vassagonia, only to find that there was no peace treaty at all but a new king making a deal with a Darklord. The Darklord wants Lone Wolf dead of course, but also knows the whereabouts of the fabled […]

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Arrested in Vassagonia!

December 19, 2017

In my last posting, Lone Wolf had arrived as a peace envoy to sign a treaty. As we arrived in Vassagonia, we learn that the Zakhan (king) has died and that the new one is not at all well liked. He’s off my Christmas list on page 1, when he has me arrested. I don’t […]

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Far Away to Vassagonia

December 16, 2017

After a hiatus for other studies and duties, I don my green cloak and re-enter the world of Magnamund. In our last Lone Wolf adventure, The Chasm of Doom, an army from Vassagonia was in Sommerlund fighting for Lord Vashna. The Zakhan (king) of Vassagonia was horrified to discover that a rogue warlord had done […]

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Still Mapping the Chasm of Doom

October 22, 2017

After nearly a month, I picked up the book to get back to mapping the rest of it. This is four times in a row, out of four books, that I’ve been surprised and impressed with the amount of detail and the complexity of pathways which Joe managed to cram into each of these books. […]

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Rescued From The Chasm of Doom

September 28, 2017

In last night’s episode, our party was overwhelmed by a small army of bandits and driven into a mine. My companions were wiped out by some vicious attack cats, and I eventually found my way out of the mine and to the surface. The city of Ruanon is destroyed. Some soldiers are defending the last […]

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Ambushes and Mines

September 27, 2017

Another run through Chasm Of Doom.  I reused my character from previously: 17 combat, 24 endurance, the usual ranger skills, short sword and mind blast. Again, the strange man with the poem, but this time we decide to skip out on the performers and just stay on mission. Same for the tavern that gets rated […]

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Chasm of Doom, searching for the search party

September 26, 2017

Tonight I start The Chasm Of Doom, the fourth of the Lone Wolf series. I’ll be using the character which survived the Caverns of Kalte. I have a full backpack of food left from my journey to Kalte, 17 combat, and 20 for endurance. This character is your classic ranger: sixth sense and tracking, camouflage, […]

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Mapping the Caverns of Kalte

September 22, 2017

I have played through this one many more times over the last few days, in the process of mapping it all out for the website. As with the first two, Joe and Gary managed to put a lot of complexity into this book. There are four distinct entrances to the Cavern. The glacier path really […]

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Victory in the Caverns of Kalte

September 20, 2017

I rolled up a new character… again. The last two, one highly competent and accomplished and the other mediocre, ran afoul of some truly unfortunate dice rolls in combat, dying on their first few steps into the Caverns of Kalte. This fella though, made it largely through a combination of dumb luck. Starting off: a […]

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A Warrior’s Death in the Caverns of Kalte

September 18, 2017

My brave Kai warrior has survived the first two books now, in the meantime having met the king, liberated the Sommerswerd, and been given land and title. With a 19 combat and a +8 sword, he’s destined to go far. As far as the north freakin’ pole, it would seem. A wizard I’ve never heard […]

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Starving in the Caverns of Kalte

September 17, 2017

I missed my old character. A 19 combat goes a long way. But seriously bad luck went far as well, and he is now a Kai-sicle floating in in an underground river. I started by rolling up a new character for Caverns of Kalte. A 14 combat is mediocre, but after the last play where […]

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Fire On The Water… Extinguished

September 8, 2017

Finally, after many tries, I completed Fire On The Water, book number 2 of the Lone Wolf series. I rolled up a new character who had a combat skill of 19, which really improves the odds during combat! This time, I knew right where to go. Pack extra food instead of a shield (having a […]

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Two Deaths in One Hour

September 7, 2017

Fire on the Water (Lone Wolf, book 2) is just tearing me up. Two playthroughs in the last hour, both very doomed to near-immediate failure.   Play One I rolled a combat skill of 10, and 27 endurance. This means that when I encountered the ruffian on page 1, I got ripped all the way […]

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Fire On The Water: Shortest Offensive Of All Time

September 6, 2017

So, my previous character finally got killed after a very good run through the first book and into Port Bax in this book. I rolled up a new one, starting here in book 2. Compared to my previous fella, this means: Only the starting set of 5 superpowers, and not 6 10+d10 gold, instead of […]

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